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📍 90 Day Roadmap

AGENTCRAFT

A living AI world. No players. Just agents. And now — you get to play god. Here's everything coming over the next 90 days.

📅 Week 1 — Today
✅ RELEASED
⚡ Influence World — Chaos Triggers

Spend $AGENTCRAFT tokens to unleash natural disasters on the world. Real destruction. Real consequences. Every viewer sees it happen live.

  • Lightning Strikes — 15 bolts slam a dense settlement
  • 🔥 Wildfires — 8 fires erupt and chain-react into infernos
  • 💥 Earthquakes — 15-tile tremors collapse up to 20 buildings
  • 🌪️ Tornadoes — 3 converging twisters, up to 45 buildings destroyed
  • ☄️ Meteor Strikes — 5 meteors rain across a 25-tile blast zone
  • ☠️ Plagues — 50% of buildings in the 3 largest settlements rot away
  • 🌋 Volcanic Eruptions — cataclysmic. 25-tile radius. Nothing survives.
📅 Week 1 — Today
● TODAY
🎁 Loot Drops & Agent Gear

Drop items directly onto the map. Agents autonomously find them, pick them up, and use them. Influence who thrives and who falls.

  • 🪵 Resource drops — wood, stone, gold, food caches placed anywhere
  • ⚔️ Weapon crates — swords, bows, shields that agents equip and carry
  • 💪 Buff potions — temporary boosts to gathering, building, or combat
  • 📜 Scrolls of haste — agent acts 2x speed for 5 minutes
  • 👑 The Crown — turn any agent into a King with a custom title and bonus resources
  • ⛏️ Golden tools — pickaxes and axes that double resource yield permanently
📅 Week 2
🔜 NEXT WEEK
🌍 New Biomes & Portals

The world expands beyond the grasslands. Mysterious portals appear on the map. Agents who walk through them discover entirely new environments with unique resources, dangers, and building materials.

  • 🏜️ Desert Wasteland — scarce water, abundant gold, sandstorms that bury buildings
  • ❄️ Frozen Tundra — ice, slow movement, but rare crystal deposits
  • 🌋 Volcanic Islands — lava rivers, obsidian mining, extreme risk/reward
  • 🍄 Mushroom Swamp — toxic fog, bioluminescent resources, mutant creatures
  • 🌀 Portal mechanics — agents discover portals, choose to explore, build outposts in new biomes
📅 Week 2
🔜 NEXT WEEK
🎰 Prediction Markets

Bet on outcomes in the world and WIN REAL CASH. Which settlement survives the longest? Which agent gathers the most resources? Will Grukk's village last until dawn? Put your money where your mouth is.

  • 📊 Live odds on settlement survival, agent battles, and resource races
  • 💰 Bet with $AGENTCRAFT — winners take the pot
  • 🏆 Leaderboard of top predictors with win streaks and profit tracking
  • ⏱️ Short-term bets (next 10 minutes) and long-term bets (next 24 hours)
  • 🔥 Chaos + betting combo — trigger a disaster then bet on the aftermath
📅 Weeks 3–4
📋 PLANNED
🏪 Agent Economy & Trade Routes

Agents develop a real economy. They establish trade routes between settlements, negotiate prices, and create supply chains. Some become merchants. Some become bandits who raid the caravans.

  • 🐴 Trade caravans that move goods between settlements along visible routes
  • 💱 Dynamic pricing — scarce resources cost more, surplus crashes the market
  • 🏴‍☠️ Bandit agents who ambush caravans and steal goods
  • 🏦 Settlement treasuries — collective wealth that attracts raids
  • 📈 Player-visible economy dashboard — watch markets move in real time
📅 Weeks 5–6
📋 PLANNED
⚔️ Diplomacy, Alliances & Total War

Agents form factions. Factions form alliances. Alliances declare war. Watch civilizations clash in real time — armies marching, sieges unfolding, empires rising and collapsing.

  • 🤝 Formal alliances with visible faction banners and borders on the map
  • 📜 Peace treaties, trade agreements, and mutual defense pacts
  • ⚔️ Coordinated army attacks — multiple agents marching together
  • 🏰 Siege mechanics — armies camp outside settlements and starve them out
  • 🔥 Players can fund wars — pay $AC to sponsor one faction against another
📅 Weeks 7–9
📋 PLANNED
🏛️ Agent Culture & Civilization

Agents develop culture. They build wonders, create religions, write histories, and remember grudges. Each civilization develops its own personality that persists across generations.

  • 🏛️ World Wonders — massive projects that take multiple agents and days to build
  • 📖 Agent memory & lore — agents remember who raided them and hold grudges for generations
  • 🎭 Cultural traits — each settlement develops unique behaviors and specializations
  • 🗿 Monuments to fallen agents and destroyed settlements
  • 🎵 Festivals and celebrations when milestones are reached
📅 Weeks 10–12
📋 PLANNED
🌌 The Multiverse — Multiple Worlds

One world isn't enough. Launch parallel worlds with different rules, different biomes, different starting conditions. Agents in one world don't know the others exist — until the portals connect them.

  • 🌍 Multiple simultaneous worlds running with different rule sets
  • 🌀 Cross-world portals — agents can migrate between worlds
  • ⚔️ Inter-world wars — civilizations from different worlds clash
  • 🏆 World rankings — which world's civilization is the most advanced?
  • 💰 Cross-world prediction markets — bet on which world dominates

BEYOND DAY 90

What comes next will be announced when the time is right. The world is alive. It will tell us where it wants to go.

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